![aimbot rust videos aimbot rust videos](https://1.bp.blogspot.com/-RgfJdv_ZuZQ/U2KXU3sn4vI/AAAAAAAAE0c/cpGnIVb8Okk/s1600/gs7u.png)
On "1", it locks perfectly on the target (obvious to any spectator, and probably even people being hit). This setting seems to take the distance between your cursor and the target, then close in by 1/x of that distance each frame. There is a setting in the aimbot to smooth out the aim, and it goes from 1 to 20. Thus I can use flicks for snaps, but I can also do smooth tracking for long-range hitscan too. I use mouse acceleration such that when I move my mouse slowly it would take 17" of mousepad to do a full 360 (very low), but when I'm moving it quickly it caps out at 6" of mousepad to a 360 (medium-high). Any snapping to targets outside of that cone (or while fire wasn't held) was done manually, and most of the small adjustment tracking was also performed manually.
![aimbot rust videos aimbot rust videos](https://i.ytimg.com/vi/A-gN1td6J9c/maxresdefault.jpg)
The bot was only locking on to things within about 20 degrees of my center of view. No wall hacks were used in either recording, and prediction of enemies dying to a specific shot was performed manually. I had the bot configured to only assist in tracking toward targets while left mouse (my fire button) is held down. So, as promised, here are some details on what the bot was doing for me, and potential ways to spot people using this in the wild. The first video was purely manual aim, and the second video was using the aim assist bot. It started with most people thinking my manual aim was the bot, but after some comments appeared explaining their decision, more people chose correctly.
![aimbot rust videos aimbot rust videos](https://i.imgur.com/Qsataj2.jpg)
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